Gaming Corps Introduces Remote Game Server as New Business Area

Gaming Corps AB (publ) has launched a new business area, offering its technology and distribution network to other game studios through the Remote Game Server (RGS) service. This initiative allows game studios to leverage Gaming Corps’ technology and licenses to swiftly launch games in licensed markets accessible through Gaming Corps’ distribution network.

The Company anticipates high potential for RGS, driven by significant interest in the service and its cost-effective scalability.

Game studios utilizing the RGS service can build on Gaming Corps’ existing technology and gain direct access to the Company’s approved licenses and markets. This enables them to launch games seamlessly across Gaming Corps’ distribution network. Additionally, studios can license Gaming Corps’ existing and upcoming game features, including the innovative Smash4Cash™ series.

The revenue model for this business area is based on a profit-sharing agreement, where Gaming Corps and each customer share revenue on a percentage basis. The Company’s technology and flexible game engines, which support Casino Slots, Table Games, Multiplier Games, Mine Games, Plinko Games, and Smash4Cash™, allow the RGS service to scale efficiently and economically, leveraging the initial infrastructure investment already in place.

“Our technology, with its six unique game engines for our various product verticals, is developed in a modular way, making game development both smoother and more cost-effective, which makes it very suitable to be offered as RGS. We have had several discussions about similar collaborations in the past and will be selective with the partners to whom this solution is offered to ensure high-quality products.

“We are incredibly excited that we were able to announce a significant order for this new business area just last week, and we are also in several potential discussions with additional partners,” says Juha Kauppinen, CEO of Gaming Corps.

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